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    Minimal Scene Setup

    A minimalistic, clean Unity scene acts as the fundamental entry point for any Spatial Experience SDK application. In this section, we will walk you through setting up a basic working environment, establishing your player tracking components, and loading the runtime generation pipeline.


    Technical Chapters

    This module guides you step-by-step through the following core concepts:

    1. Creating a Simple Scene – Covers scene instantiation, pipeline bindings, and placing core elements in Unity.

    2. The Vehicle Prefab – Introduces the player representation and vehicle tracking components.

    3. The Elastic Scene Generator – Details the runtime pipeline driving the graph generation.


    Creating a Simple Scene ❯
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