Minimal Scene Setup
A minimalistic, clean Unity scene acts as the fundamental entry point for any Spatial Experience SDK application. In this section, we will walk you through setting up a basic working environment, establishing your player tracking components, and loading the runtime generation pipeline.
Technical Chapters
This module guides you step-by-step through the following core concepts:
Creating a Simple Scene – Covers scene instantiation, pipeline bindings, and placing core elements in Unity.
The Vehicle Prefab – Introduces the player representation and vehicle tracking components.
The Elastic Scene Generator – Details the runtime pipeline driving the graph generation.