Getting Started
The Getting Started guide provides a step-by-step introduction to the core components of the Spatial Experience SDK.
First, you will configure your local development environment and target platforms. Then, you will construct a minimal Unity scene—establishing the foundational architecture needed to stream vehicle sensor telemetry and dynamically generate procedurally modeled worlds.
Topics & Chapters
This onboarding section is divided into 3 primary implementation chapters:
Setup – Covers system requirements, installing package dependencies via UPM and OpenUPM, linking manifest files, and running project validation.
Building and Testing – Guides you through setting up file-based ride playbacks, configuring mobile platform builds, deploying to Android, connecting SPE hardware, and running live-vehicle tests.
Minimal Scene Setup – Guides you through the essential runtime components of a spatial scene, explaining the role of the Player Prefab and the Elastic Scene Generator, and walking you through creating your first scene from scratch.