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    Class Node

    An elastic graph node using XNode, that defines how sub-graphs are traversed.

    Inheritance
    object
    Object
    ScriptableObject
    XNode.Node
    Node
    ElasticSceneDefinitionNode
    Node<T>
    PortalInputNode<TData>
    PortalOutputNode<TData, TInputNode>
    Namespace: Holoride.ElasticSDK.Graph
    Assembly: Holoride.ElasticSDK.Runtime.dll
    Syntax
    [Serializable]
    public abstract class Node : Node

    Methods

    Awake()

    Declaration
    protected virtual void Awake()

    CallRecursive(Action<Node>, ISet<Node>)

    Calls the given action on all inputs recursive.

    Declaration
    public virtual void CallRecursive(Action<Node> action, ISet<Node> visited)
    Parameters
    Type Name Description
    Action<Node> action

    The action to call on all inputs recursive.

    ISet<Node> visited

    An set that keeps track of whether a node was already visited.

    ForEachOutput<T>(Action<T>)

    Calls the given action on all outputs.

    Declaration
    protected void ForEachOutput<T>(Action<T> action)
    Parameters
    Type Name Description
    Action<T> action

    The action to call on all outputs.

    Type Parameters
    Name Description
    T

    GetInputSourcePorts(string)

    Collects all direct and indirect input source ports of this node (i.e. output ports of the nodes connected to the specified input port of this node). Indirect ports are a result of PortalOutputNode<TData, TInputNode>s. In these cases, even if the local XNode.NodePort.ConnectionCount is one, the result may contain multiple ports.

    Declaration
    public IEnumerable<NodePort> GetInputSourcePorts(string fieldName)
    Parameters
    Type Name Description
    string fieldName

    The name of the input port to collect connected ports for.

    Returns
    Type Description
    IEnumerable<XNode.NodePort>

    The list of directly and indirectly connected ports.

    Exceptions
    Type Condition
    ArgumentException

    If there exists no input port for the specified name.

    GetNodeCategoryType()

    Get the base type of this node, defining the logical type category the node belongs to, e.g. MapNode or SpawnerNode.

    Declaration
    public Type GetNodeCategoryType()
    Returns
    Type Description
    Type

    The logical node category type this node belongs to.

    GetOutputSinkPorts(string)

    Collects all direct and indirect output sink ports of this node (i.e. input ports of nodes connected to the specified output port of this node). Indirect ports are a result of PortalInputNode<TData>s. In these cases, even if the local XNode.NodePort.ConnectionCount is one, the result may contain multiple ports.

    Declaration
    public IEnumerable<NodePort> GetOutputSinkPorts(string fieldName)
    Parameters
    Type Name Description
    string fieldName

    The name of the output port to collect connected ports for.

    Returns
    Type Description
    IEnumerable<XNode.NodePort>

    The list of directly and indirectly connected ports.

    Exceptions
    Type Condition
    ArgumentException

    If there exists no output port for the specified name.

    IsPortOptional(NodePort)

    Declaration
    public virtual bool IsPortOptional(NodePort port)
    Parameters
    Type Name Description
    XNode.NodePort port
    Returns
    Type Description
    bool

    TraverseSubGraph()

    Traverses the graph and dumps all nodes of a specific type into a list in their traversal order.

    Declaration
    public List<Node> TraverseSubGraph()
    Returns
    Type Description
    List<Node>

    The list of all nodes in the traversal order.

    XNodePrettyName(Type)

    Returns a prettyfied type name according to XNode to be compatible with their settings dictionary. Must be cloned, because their function only works in the editor.

    Declaration
    public static string XNodePrettyName(Type type)
    Parameters
    Type Name Description
    Type type

    The type that's name to prettify.

    Returns
    Type Description
    string

    The prettified name.

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