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    Class ElasticSceneDefinitionNode

    The root node where all terrain generation information is gathered.

    Inheritance
    object
    Object
    ScriptableObject
    XNode.Node
    Node
    ElasticSceneDefinitionNode
    Inherited Members
    Node.Awake()
    Node.IsPortOptional(NodePort)
    Node.GetNodeCategoryType()
    Node.XNodePrettyName(Type)
    Node.TraverseSubGraph()
    Node.CallRecursive(Action<Node>, ISet<Node>)
    Node.ForEachOutput<T>(Action<T>)
    Node.GetInputSourcePorts(string)
    Node.GetOutputSinkPorts(string)
    Namespace: Holoride.ElasticSDK.Graph
    Assembly: Holoride.ElasticSDK.Runtime.dll
    Syntax
    [Serializable]
    [DefaultNodeColor("#6AA889")]
    [NodePath(new string[] { "ElasticSceneDefinitionNode" })]
    [HelpURL("http://localhost:8080/articles/Procedural-Generation/Graph-Node-Overview.html#elastic-scene-definition")]
    public class ElasticSceneDefinitionNode : Node

    Methods

    OnCreateConnection(NodePort, NodePort)

    Declaration
    public override void OnCreateConnection(NodePort from, NodePort to)
    Parameters
    Type Name Description
    XNode.NodePort from
    XNode.NodePort to
    Overrides
    XNode.Node.OnCreateConnection(XNode.NodePort, XNode.NodePort)
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