User Interaction
The current holoride supported HMDs offer 3DOF head motion tracking as well as button and thumb stick interaction. Unlike in stationary VR experiences, the motion of the car is much more impactful than motion in close proximity (centimeter motion).
Also keep in mind that during a drive, sudden acceleration/deceleration can occur, as can vertical motion, which might make user interaction difficult. This impacts button sizes, selection states, etc., and we strongly recommend reading more about our findings in the UI Guidelines section.
Due to limited physical space and the risk of injuries in a car, experiences cannot require the user to make sudden bodily movements of the VR controllers or headset while holoriding.
Next Step: Experience Layers