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    holoride Design Principles

    As mentioned in the previous chapter, you should avoid creating discomfort, loss of orientation, etc. for the user. Therefore, the following holoride Design Principles apply.

    World references

    • Points of reference within the virtual world such as a sense of the horizon, a “ground” or “floor” that the user passes over as they travel, the virtual world helps with orientation and a sense of place.
    • Placing landmark objects like trees, stones, or monoliths in the world will help users perceive movement and parallax.
    • Make sure size references are consistent.

    Motion Flow

    • Never leave users in the dark void or let them lose orientation.
    • Keep reference points clear and easy to perceive even subconsciously.
    • Don’t add cognitive load by mixing spatial references.
    • Small motion reference points are very important (e.g., dust particles).
    • Don’t add cognitive load by mixing vertical and horizontal motion that is not clearly distinguishable from the vehicle’s motion.

    Technical

    • You should pay attention to performance and always aim to hit the headset’s target frame rate.
    • Real-world travel and virtual content must not collide - don’t allow the user to pass through unexpected virtual objects.

    Next Step: User Interaction

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