holoride Design Principles
As mentioned in the previous chapter, you should avoid creating discomfort, loss of orientation, etc. for the user. Therefore, the following holoride Design Principles apply.
World references
- Points of reference within the virtual world such as a sense of the horizon, a “ground” or “floor” that the user passes over as they travel, the virtual world helps with orientation and a sense of place.
- Placing landmark objects like trees, stones, or monoliths in the world will help users perceive movement and parallax.
- Make sure size references are consistent.
Motion Flow
- Never leave users in the dark void or let them lose orientation.
- Keep reference points clear and easy to perceive even subconsciously.
- Don’t add cognitive load by mixing spatial references.
- Small motion reference points are very important (e.g., dust particles).
- Don’t add cognitive load by mixing vertical and horizontal motion that is not clearly distinguishable from the vehicle’s motion.
Technical
- You should pay attention to performance and always aim to hit the headset’s target frame rate.
- Real-world travel and virtual content must not collide - don’t allow the user to pass through unexpected virtual objects.
Next Step: User Interaction