World Creation
The World Creation Learning Track is an in-depth course on how to use a multitude of tools that the Elastic SDK
provides. The ultimate goal of this track is to provide a holistic set of knowledge on how to create elastic content
based on the intrinsic principles of the Elastic Graph system, such as: working with gradients and masks, map queries
and the procedural generation of Poses.
The last part of this Learning Track will do a quick dive into the trade off between visual fidelity and performance
while introducing settings and additional features that will help you reaching your goal.
Learning Modules
This Learning Track consists of 4 modules.
Each of the parts listed below will be covered in general detail and provide you with a solid understanding of how they
work and relate to each other.
Elastic Terrain: Introduction module introduces the most important principles and tools of the Elastic Graph system with special focus on elastic terrain modelling.
Elastic Spawning module gives an in-depth view on spawning behaviors that depend on map data.
Elastic Terrain Advanced module combines already introduced principles and tools with more complex ones into advanced elastic terrain modelling setups.
Quality and Performance module outlines the trade off between visual fidelity and performance.