Quality & Performance
Advanced | 60 minutes
Goal
The smaller the device's form factor and the larger the field-of-view, the more difficult it gets to provide a pleasing experience that does both provide state-of-the-art visuals and run flawlessly with a good performance.
We can distinguish between three measures when talking about performance:
- The time it takes to generate/update a scene at runtime
- The probability and length of display freezes, also known as framedrops
- The framerate in general
Depending on which measure you want to optimize, different tweaks or strategies can be applied. However, in many cases the optimization isn't lossless but comes with a trade-off. In this chapter you will learn how to optimize your experience.
Prerequisite
Elastic SDK Getting Started Tracks and previous World Creation Tracks.