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    Class TerrainCanvas

    Once it is created by the ElasticSceneGenerator the TerrainCanvas takes care of all the different steps, that need to be done to create the terrain. Traversing over all filter trees to evaluate and generate the height-, texture- and spawnArea maps and creating the actual Terrain out of precomputed terrainData.

    Inheritance
    object
    TerrainCanvas
    Namespace: Holoride.ElasticSDK
    Assembly: Holoride.ElasticSDK.Library.Runtime.dll
    Syntax
    public class TerrainCanvas

    Constructors

    TerrainCanvas(GenerationContext, GenerationSettings, GenerationState)

    Instantiates a TerrainCanvas.

    Declaration
    public TerrainCanvas(GenerationContext context, GenerationSettings settings, GenerationState state)
    Parameters
    Type Name Description
    GenerationContext context

    Contains the immutable meta-information of a single update iteration.

    GenerationSettings settings

    Contains immutable data that cannot be changed during the whole generation loop.

    GenerationState state

    Contains the current state of the generation process and will be updated over time.

    TerrainCanvas(GenerationContext, TerrainCanvas)

    Initializes a new instance of the TerrainCanvas class.

    Declaration
    public TerrainCanvas(GenerationContext context, TerrainCanvas previousTerrainCanvas)
    Parameters
    Type Name Description
    GenerationContext context

    Contains the immutable meta-information of a single update iteration.

    TerrainCanvas previousTerrainCanvas

    The previous terrain canvas if it exists.

    Fields

    GenerationContext

    Contains the immutable meta-information of a single update iteration.

    Declaration
    public readonly GenerationContext GenerationContext
    Field Value
    Type Description
    GenerationContext

    GenerationSettings

    Contains immutable data that cannot be changed during the whole generation loop.

    Declaration
    public readonly GenerationSettings GenerationSettings
    Field Value
    Type Description
    GenerationSettings

    GenerationState

    Contains the current state of the generation process and will be updated over time.

    Declaration
    public readonly GenerationState GenerationState
    Field Value
    Type Description
    GenerationState

    HeightMap

    The HeightMap created by the height compositing.

    Declaration
    public IReadOnlyList<float> HeightMap
    Field Value
    Type Description
    IReadOnlyList<float>

    HeightRatioMap

    The HeightRatioMap created by the height compositing with height values normalized between 0 and 1.

    Declaration
    public float[,] HeightRatioMap
    Field Value
    Type Description
    float[,]

    HeightRatioMapChunk

    A single chunk to upload to the height of the TerrainData.

    Declaration
    public float[,] HeightRatioMapChunk
    Field Value
    Type Description
    float[,]

    PreviousTerrainCanvas

    The previous terrain canvas.

    Declaration
    public TerrainCanvas PreviousTerrainCanvas
    Field Value
    Type Description
    TerrainCanvas

    Terrain

    The actual Unity Terrain object.

    Declaration
    public Terrain Terrain
    Field Value
    Type Description
    Terrain

    TerrainData

    The terrainData of the Unity Terrain object.

    Declaration
    public TerrainData TerrainData
    Field Value
    Type Description
    TerrainData

    TerrainExtents

    The extents of the generated terrain.

    Declaration
    public readonly float TerrainExtents
    Field Value
    Type Description
    float

    TerrainFloatFilterOffset

    The offset of the terrain to the underlying FloatFilter.

    Declaration
    public readonly int TerrainFloatFilterOffset
    Field Value
    Type Description
    int

    TerrainGenerationSettings

    Contains immutable data that cannot be changed during the whole generation loop.

    Declaration
    public readonly TerrainGenerationSettings TerrainGenerationSettings
    Field Value
    Type Description
    TerrainGenerationSettings

    TerrainGenerationState

    Contains the current state of the terrain generation process and will be updated over time.

    Declaration
    public readonly TerrainGenerationState TerrainGenerationState
    Field Value
    Type Description
    TerrainGenerationState

    TerrainResolution

    The resolution of the generated terrain.

    Declaration
    public readonly int TerrainResolution
    Field Value
    Type Description
    int

    TextureWeightmapChunk

    A single chunk to upload to the texture weights of the TerrainData.

    Declaration
    public float[,,] TextureWeightmapChunk
    Field Value
    Type Description
    float[,,]

    TextureWeightmapData

    The heightRatioMap created by the height compositing with height values normalized between 0 and 1.

    Declaration
    public float[,,] TextureWeightmapData
    Field Value
    Type Description
    float[,,]

    Properties

    TextureLayers

    Gets the attached terrain layers.

    Declaration
    public List<KeyValuePair<TerrainLayer, MapWorker>> TextureLayers { get; }
    Property Value
    Type Description
    List<KeyValuePair<TerrainLayer, MapWorker>>

    Methods

    GenerateTerrainAsync(CancellationToken)

    Starts the whole generation process of the Terrain.

    Declaration
    public UniTask GenerateTerrainAsync(CancellationToken cancellationToken = default)
    Parameters
    Type Name Description
    CancellationToken cancellationToken
    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask

    GetFloorPosition(GlobalPosition, bool)

    Computes the position on the ground.

    Declaration
    public GlobalPosition GetFloorPosition(GlobalPosition position, bool mindPivotHeight = true)
    Parameters
    Type Name Description
    GlobalPosition position

    The position.

    bool mindPivotHeight

    States whether the pivot altitude should be added.

    Returns
    Type Description
    GlobalPosition

    The position on the ground.

    GetHeightAtPosition(GlobalPosition, bool)

    Computes the height at a given position.

    Declaration
    public float GetHeightAtPosition(GlobalPosition position, bool mindPivotHeight = true)
    Parameters
    Type Name Description
    GlobalPosition position

    The position.

    bool mindPivotHeight

    States whether the pivot altitude should be added.

    Returns
    Type Description
    float

    The height at the given position.

    GetHeightAtPosition(Vector3, bool)

    Computes the height at a given position.

    Declaration
    public float GetHeightAtPosition(Vector3 position, bool mindPivotHeight = true)
    Parameters
    Type Name Description
    Vector3 position

    The position.

    bool mindPivotHeight

    States whether the pivot altitude should be added.

    Returns
    Type Description
    float

    The height at the given position.

    GetHeightAtUV(Vector2, bool)

    Computes the height at a given ratio.

    Declaration
    public float GetHeightAtUV(Vector2 ratio, bool mindPivotHeight = true)
    Parameters
    Type Name Description
    Vector2 ratio

    The ratio where to sample the height.

    bool mindPivotHeight

    States whether the pivot altitude should be added.

    Returns
    Type Description
    float

    The height at a given ratio.

    SampleMapData(GlobalPosition, float[])

    Samples a mapData at a given position.

    Declaration
    public float SampleMapData(GlobalPosition position, float[] mapData)
    Parameters
    Type Name Description
    GlobalPosition position

    The position where to sample.

    float[] mapData

    The data to sample from.

    Returns
    Type Description
    float

    The mapData value.

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