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    Class SpawnCandidate

    A spawn candidate is asynchronously created on every terrain update covering the full extents of the TerrainCanvas. As the player gets closer to the candidate than the extents of the spawner, the actual GameObject is instantiated. By deriving from this class, information can be passed from the DefinePoses to the CreateObject method of the Spawner.

    Inheritance
    object
    SpawnCandidate
    Namespace: Holoride.ElasticSDK
    Assembly: Holoride.ElasticSDK.Library.Runtime.dll
    Syntax
    public class SpawnCandidate

    Constructors

    SpawnCandidate(GlobalPose)

    Instantiates the candidate at a given pose.

    Declaration
    public SpawnCandidate(GlobalPose pose)
    Parameters
    Type Name Description
    GlobalPose pose

    The pose of the candidate.

    SpawnCandidate(GlobalPosition, Quaternion)

    Instantiates the candidate at a given position and rotation.

    Declaration
    public SpawnCandidate(GlobalPosition position, Quaternion rotation)
    Parameters
    Type Name Description
    GlobalPosition position

    The position of the candidate.

    Quaternion rotation

    The rotation of the candidate.

    Fields

    Pose

    The pose where this object gets spawned.

    Declaration
    public GlobalPose Pose
    Field Value
    Type Description
    GlobalPose
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