holoride
Search Results for

    Show / Hide Table of Contents

    Class PrefabSelectorNode

    Node that provides a list of prefabs to spawn from.

    Inheritance
    object
    Object
    ScriptableObject
    XNode.Node
    Node
    Node<DataProviderNode<GameObject>>
    DataProviderNode<GameObject>
    PrefabSelectorNode
    Implements
    IPipelineNode
    Inherited Members
    Node<DataProviderNode<GameObject>>.Output
    Node<DataProviderNode<GameObject>>.GetValue(NodePort)
    Node.Awake()
    Node.GetNodeCategoryType()
    Node.XNodePrettyName(Type)
    Node.TraverseSubGraph()
    Node.CallRecursive(Action<Node>, ISet<Node>)
    Node.ForEachOutput<T>(Action<T>)
    Node.GetInputSourcePorts(string)
    Node.GetOutputSinkPorts(string)
    Namespace: Holoride.ElasticSDK.Graph.DataProviders
    Assembly: Holoride.ElasticSDK.Runtime.dll
    Syntax
    [NodePath(new string[] { "Data Provider", "PrefabSelectorNode" })]
    public class PrefabSelectorNode : DataProviderNode<GameObject>, IPipelineNode

    Properties

    ProviderData

    Declaration
    public override IEnumerable<GameObject> ProviderData { get; }
    Property Value
    Type Description
    IEnumerable<GameObject>
    Overrides
    Holoride.ElasticSDK.Graph.DataProviders.DataProviderNode<UnityEngine.GameObject>.ProviderData

    Methods

    GeneratePipelineWorker()

    Declaration
    public override IPipelineWorker GeneratePipelineWorker()
    Returns
    Type Description
    IPipelineWorker
    Overrides
    Holoride.ElasticSDK.Graph.DataProviders.DataProviderNode<UnityEngine.GameObject>.GeneratePipelineWorker()

    IsPortOptional(NodePort)

    Declaration
    public override bool IsPortOptional(NodePort port)
    Parameters
    Type Name Description
    XNode.NodePort port
    Returns
    Type Description
    bool
    Overrides
    Node.IsPortOptional(NodePort)

    Implements

    IPipelineNode
    In This Article

    Back to top
    ©   holoride
    Privacy   Imprint