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    ❮ Scene Generation Events
    Coordinate Systems ❯

    Sensor Data

    In the Spatial Experience SDK environment, the vehicle is moving through the virtual world based on real-world tracking and motion sensor data. It is important to understand how this data is accessed programmatically to drive custom gameplay, particle effects, loose object simulation, or UI readouts.

    Accessing Sensor Data

    The live sensor data is transmitted from our service to the Spatial Experience SDK at runtime.

    To obtain these structured service values programmatically, the StateReceiver API is used:

    var sensorState = StateReceiver.CurrentBackend.VehicleSensorState;
    

    Additionally, a custom IStateReceiverLocalizationEventListener can be registered to receive notifications whenever new sensor data packets arrive from the service.

    Vehicle Sensor State Structure

    The vehicle sensor state data is structured as follows:

    Data Type Description
    GeoCoordinate GeoCoordinate Latitude, longitude and altitude of the vehicle.
    VehicleSpeed_Kmh float Vehicle speed in kilometers per hour.
    VehicleHeading_Deg double Heading amount provided by the GPS in degrees.
    YawRate_DegPerSec double Vehicle yaw rate in degrees/s.
    LateralAcceleration_ms2 float Lateral (centrifugal) acceleration in m/s^2.
    LongitudinalAcceleration_ms2 float Longitudinal acceleration in the vehicle in m/s^2
    VerticalAcceleration_ms2 float Vertical acceleration of the vehicle in m/s^2.
    VehiclePitch_Deg float Vehicle pitch amount in degrees.
    VehicleRoll_Deg float Vehicle roll amount in degrees.
    LocalizationStatus VehicleLocalizationStatus The current LocalizationStatus.

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