Accessibility Guidelines
Accessibility can be a challenging topic in regular VR, and adding a vehicle’s motion and an elastic environment adds complexity. To make sure the presented content is more inclusive and appeals to a wide audience, keep in mind that the general rules of accessibility apply.
Input and Controls
- Ensure that all areas of the user interface can be accessed using the same input method.
- Include an option to adjust the sensitivity of controls.
- Ensure that all key actions can be carried out with a keyboard and/or by digital controls.
- Avoid repetetive input.
- Make sure the on-screen keyboard functions properly.
Audio and Speech
- Provide separate volume controls and stop/pause or mute effects, for speech and background sound/music (independently from the overall system).
- Ensure that no essential information is conveyed by sound alone.
- Use distinct sound/music design for all objects and events.
- Use surround sound.
- Keep background noise to minimum during speech or better yet, avoid using altogether.
UI Elements
- Ensure interactive elements/virtual controls are large and well spaced.
- Use an easily readable default font size and/or allow the text to be adjusted. Use simple clear text formatting.
- Ensure that no essential information is conveyed by text (or visuals) alone, reinforce with symbols, speech/audio or tactile information.
- Ensure that no essential information is conveyed by colour alone.
- Indicate which UI element is focused on.
- Avoid placing essential temporary information outside the player’s eye-line.
Controller
- Ensure that the user can reset and calibrate their focus, zoom and orientation/view in a device-independent manner.
- Provide an option to select a dominant hand.