Class WorldShiftManager.OriginShiftEvent
Implements a special case of a UnityEvent as a OriginShiftEvent. The first template argument is the shift vector all objects are moved along.
Namespace: Holoride.ElasticSDK
Assembly: Holoride.ElasticSDK.Runtime.dll
Syntax
[Serializable]
public class WorldShiftManager.OriginShiftEvent : UnityEvent<Vector3>