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    Class TileDataManager<T>

    Manages the loading and unloading of data tiles.

    Inheritance
    object
    TileDataManager<T>
    TileTextureManager
    Namespace: Holoride.ElasticSDK
    Assembly: Holoride.ElasticSDK.Library.Runtime.dll
    Syntax
    public class TileDataManager<T> where T : class
    Type Parameters
    Name Description
    T

    Constructors

    TileDataManager(int, float, ITileDataProvider<T>)

    The base constructor of a TileDataManager.

    Declaration
    public TileDataManager(int zoomLevel, float extents, ITileDataProvider<T> tileDataProvider)
    Parameters
    Type Name Description
    int zoomLevel

    The zoom level.

    float extents

    The extents of the area in which tiles should be kept in memory.

    ITileDataProvider<T> tileDataProvider

    The tile data provider.

    Methods

    GetTile(Vector2Int)

    Gets a specific tile at a given global position.

    Declaration
    public T GetTile(Vector2Int tilePos)
    Parameters
    Type Name Description
    Vector2Int tilePos

    The tile position.

    Returns
    Type Description
    T

    GetTiles(TileAreaDescription)

    Returns an IEnumerable T for all Tiles in the TileAreaDescription.

    Declaration
    public IEnumerable<T> GetTiles(TileAreaDescription tileAreaDescription)
    Parameters
    Type Name Description
    TileAreaDescription tileAreaDescription

    The area for which to return tiles.

    Returns
    Type Description
    IEnumerable<T>

    All tiles in the given area.

    Exceptions
    Type Condition
    ArgumentException

    Throws an ArgumentException in case the provided TileAreaDescription isn't fully contained in the supported area of this TileDataManager.

    HasTile(Vector2Int)

    Checks if a tile is currently in the memory.

    Declaration
    public bool HasTile(Vector2Int tilePos)
    Parameters
    Type Name Description
    Vector2Int tilePos

    The tile position.

    Returns
    Type Description
    bool

    True, if the tile was already downloaded.

    LoadResourcesAsync(TileAreaDescription, Action<Vector2Int, T>, Action<Vector2Int, T>, IProgress<float>, CancellationToken)

    Loads all the resources that are not already available.

    Declaration
    public UniTask LoadResourcesAsync(TileAreaDescription tileAreaDescription, Action<Vector2Int, T> onTileLoaded = null, Action<Vector2Int, T> onTileUnloaded = null, IProgress<float> onProgressUpdate = null, CancellationToken cancellationToken = default)
    Parameters
    Type Name Description
    TileAreaDescription tileAreaDescription

    The tile array.

    Action<Vector2Int, T> onTileLoaded

    The function to call when the tile is loaded. This function is called on a separate thread, e.g. in order to deserialize data in a background process.

    Action<Vector2Int, T> onTileUnloaded

    The function to call when the tile is unloaded.

    IProgress<float> onProgressUpdate

    Called with relative progress in [0, 1].

    CancellationToken cancellationToken

    The token to monitor for cancellation requests.

    Returns
    Type Description
    Cysharp.Threading.Tasks.UniTask
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