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    Class StateRecorder

    Utility component that can be used to record state received by StateReceiverBackends into a file that may later be used for playing the state back using the ReplayStateReceiverBackend. Recording is automatically stopped when the component is disabled.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    StateRecorder
    Namespace: Holoride.ElasticSDK
    Assembly: Holoride.ElasticSDK.StateReceivers.dll
    Syntax
    [HelpURL("http://localhost:8080/api/Holoride.ElasticSDK.StateRecorder.html")]
    public class StateRecorder : MonoBehaviour

    Methods

    StartRecording()

    Start a new recording.

    Will stop any currently running recording first.

    The recording will be stored in a file inside Unity's persistent data folder, named by the time stamp the recording starts at.

    Declaration
    public void StartRecording()

    StartRecording(string)

    Start a new recording.

    Will stop any currently running recording first.

    Declaration
    public void StartRecording(string filePath)
    Parameters
    Type Name Description
    string filePath

    The path to the file to store the recording in.

    StopRecording()

    Stops the currently running recording, if any.

    Declaration
    public void StopRecording()
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