holoride
Search Results for

    Show / Hide Table of Contents

    Class LocalizationEvents

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocalizationEvents
    Namespace: Holoride.ElasticSDK
    Assembly: Holoride.ElasticSDK.Runtime.dll
    Syntax
    public class LocalizationEvents : MonoBehaviour

    Fields

    DistanceToStreetUntilOffRoad

    The distance in meters from the street until the player is considered to be too far away from the road and the OnOffRoadMode event is triggered.

    Declaration
    [Tooltip("The distance in meters from the street until the player is considered to be too far away from the road and the OnOffRoadMode event is triggered.")]
    public float DistanceToStreetUntilOffRoad
    Field Value
    Type Description
    float

    OnLocalizationInitialized

    This event is fired when the localization becomes available and the pivot is set.

    Declaration
    [Tooltip("This is fired when the localization becomes available and the pivot is set.")]
    public UnityEvent OnLocalizationInitialized
    Field Value
    Type Description
    UnityEvent

    OnLocalizationNormalMode

    This event is fired when the localization is available and we are on the street (up to the configured DistanceToStreetUntilOffRoad).

    Declaration
    [Tooltip("This event is fired when the localization is available and we are on the street (up to the road distance threshold).")]
    public UnityEvent OnLocalizationNormalMode
    Field Value
    Type Description
    UnityEvent

    OnLocalizationUnavailableMode

    This event is fired when the localization is unavailable and thus the player won't move even though the vehicle in the real world might.

    Declaration
    [Tooltip("This event is fired when the localization is unavailable and thus the player won't move even though the vehicle in the real world might.")]
    public UnityEvent OnLocalizationUnavailableMode
    Field Value
    Type Description
    UnityEvent

    OnOffRoadMode

    This event is fired when the localization is available but we are not on the road and the distance to the road is larger than the threshold configured in DistanceToStreetUntilOffRoad.

    Declaration
    [Tooltip("This event is fired when the localization is available but we are not on the road and the distance to the road is larger than the threshold configured in <c>DistanceToStreetUntilOffRoad</c>.")]
    public UnityEvent OnOffRoadMode
    Field Value
    Type Description
    UnityEvent

    Properties

    CurrentMode

    Gets the current LocalizationMode. Note that this is initialized correctly after Unity's Start method was called.

    Declaration
    public LocalizationMode CurrentMode { get; }
    Property Value
    Type Description
    LocalizationMode
    In This Article

    Back to top
    ©   holoride
    Privacy   Imprint