Class Remap
Assembly: Holoride.ElasticSDK.Library.Runtime.dll
Syntax
[PublicAPI]
public static class Remap
Methods
Dispatch(ComputeBuffer, ComputeBuffer, float, float, float, float, AnimationCurve)
Declaration
public static void Dispatch(ComputeBuffer input, ComputeBuffer output, float inputMinValue, float inputMaxValue, float outputMinValue, float outputMaxValue, AnimationCurve curve)
Parameters
Dispatch(ComputeBuffer, ComputeBuffer, float, float, float, float, Vector4[])
Declaration
public static void Dispatch(ComputeBuffer input, ComputeBuffer output, float inputMinValue, float inputMaxValue, float outputMinValue, float outputMaxValue, Vector4[] curveSamples)
Parameters
Dispatch(ComputeBuffer, ComputeBuffer, float, float)
Declaration
public static void Dispatch(ComputeBuffer input, ComputeBuffer output, float inputMinValue, float inputMaxValue)
Parameters
Dispatch(CommandBuffer, ComputeBuffer, ComputeBuffer, float, float, float, float, AnimationCurve)
Declaration
public static void Dispatch(CommandBuffer commandBuffer, ComputeBuffer input, ComputeBuffer output, float inputMinValue, float inputMaxValue, float outputMinValue, float outputMaxValue, AnimationCurve curve)
Parameters
Dispatch(CommandBuffer, ComputeBuffer, ComputeBuffer, float, float, float, float, Vector4[])
Declaration
public static void Dispatch(CommandBuffer commandBuffer, ComputeBuffer input, ComputeBuffer output, float inputMinValue, float inputMaxValue, float outputMinValue, float outputMaxValue, Vector4[] curveSamples)
Parameters
Dispatch(CommandBuffer, ComputeBuffer, ComputeBuffer, float, float)
Declaration
public static void Dispatch(CommandBuffer commandBuffer, ComputeBuffer input, ComputeBuffer output, float inputMinValue, float inputMaxValue)
Parameters
Initialize()
Declaration
public static void Initialize()