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    Class CopyBufferToPreviewTexture

    Wrapper for a compute shader that may be used to copy data from a compute buffer to a texture that will be used as a preview texture in the graph editor. In particular the compute shader may perform additional mappings of the input data for visualization, e.g. of negative values.

    Inheritance
    object
    CopyBufferToPreviewTexture
    Namespace: Holoride.ElasticSDK.Compute
    Assembly: Holoride.ElasticSDK.Library.Runtime.dll
    Syntax
    [PublicAPI]
    public static class CopyBufferToPreviewTexture

    Methods

    Dispatch(ComputeBuffer, Texture, float, float)

    Declaration
    public static void Dispatch(ComputeBuffer input, Texture output, float inputMinValue, float inputMaxValue)
    Parameters
    Type Name Description
    ComputeBuffer input
    Texture output
    float inputMinValue
    float inputMaxValue

    Dispatch(CommandBuffer, ComputeBuffer, Texture, float, float)

    Declaration
    public static void Dispatch(CommandBuffer commandBuffer, ComputeBuffer input, Texture output, float inputMinValue, float inputMaxValue)
    Parameters
    Type Name Description
    CommandBuffer commandBuffer
    ComputeBuffer input
    Texture output
    float inputMinValue
    float inputMaxValue

    Initialize()

    Declaration
    public static void Initialize()
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