Class CopyBufferToPreviewTexture
Wrapper for a compute shader that may be used to copy data from a compute buffer to a texture that
will be used as a preview texture in the graph editor. In particular the compute shader may perform
additional mappings of the input data for visualization, e.g. of negative values.
Inheritance
CopyBufferToPreviewTexture
Assembly: Holoride.ElasticSDK.Library.Runtime.dll
Syntax
[PublicAPI]
public static class CopyBufferToPreviewTexture
Methods
Dispatch(ComputeBuffer, Texture, float, float)
Declaration
public static void Dispatch(ComputeBuffer input, Texture output, float inputMinValue, float inputMaxValue)
Parameters
Dispatch(CommandBuffer, ComputeBuffer, Texture, float, float)
Declaration
public static void Dispatch(CommandBuffer commandBuffer, ComputeBuffer input, Texture output, float inputMinValue, float inputMaxValue)
Parameters
Initialize()
Declaration
public static void Initialize()