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    Class ReplayStateReceiverBackend

    Receives .holo file state.

    Inheritance
    object
    StateReceiverBackend
    ReplayStateReceiverBackend
    Implements
    INotifyPropertyChanged
    ISensorSelection
    INotifyPropertyChanged
    Inherited Members
    StateReceiverBackend.State
    StateReceiverBackend.IsInteractable
    StateReceiverBackend.AllListeners
    StateReceiverBackend.LocalizationListeners
    StateReceiverBackend.AddListener(IStateReceiverListener)
    StateReceiverBackend.GetInterface<T>()
    StateReceiverBackend.RemoveListener(IStateReceiverListener)
    StateReceiverBackend.NotifyListenerConfigurationChanged()
    StateReceiverBackend.Pivot
    StateReceiverBackend.PropertyChanged
    StateReceiverBackend.OnPropertyChanged(string)
    StateReceiverBackend.IsEnabled
    StateReceiverBackend.OnListenerAdded(IStateReceiverListener)
    StateReceiverBackend.OnListenerRemoved(IStateReceiverListener)
    StateReceiverBackend.OnStateUpdated()
    StateReceiverBackend.OnStateReceivedAsync(VehicleSensorState)
    StateReceiverBackend.OnRouteChanged()
    StateReceiverBackend.OnMapAccessTokenReceived(string)
    StateReceiverBackend.UpdatePivot(GeoCoordinate)
    Namespace: Holoride.ElasticSDK
    Assembly: Holoride.ElasticSDK.StateReceivers.dll
    Syntax
    public sealed class ReplayStateReceiverBackend : StateReceiverBackend, INotifyPropertyChanged, ISensorSelection, INotifyPropertyChanged

    Properties

    AvailableSensors

    Declaration
    public IReadOnlyList<string> AvailableSensors { get; }
    Property Value
    Type Description
    IReadOnlyList<><string>

    ConnectionState

    Declaration
    public SensorConnectionState ConnectionState { get; }
    Property Value
    Type Description
    SensorConnectionState

    InterpolationFrameSize

    Gets or sets the interpolation frame size controls the delay data is presented at, where this delay window is used to interpolate underlying data, to ensure it is played back at the same rate the underlying records represent. Disabling interpolation by setting it to zero may result in rubber-banding.

    The window size is specified in seconds.

    Declaration
    public float InterpolationFrameSize { get; set; }
    Property Value
    Type Description
    float

    IsConnected

    Declaration
    public bool IsConnected { get; }
    Property Value
    Type Description
    bool

    IsPaused

    Gets or sets a value indicating whether playback of the underlying data is paused. This differs from disabling and re-enabling this component in that it will not reset the playback state, but resume playback where it was previously paused.

    Declaration
    public bool IsPaused { get; set; }
    Property Value
    Type Description
    bool

    Loop

    Gets or sets a value indicating whether the playback of the underlying recording should loop.

    Note that playback is stopped by disabling this component. Setting this to true will not automatically enable this component.

    Declaration
    public bool Loop { get; set; }
    Property Value
    Type Description
    bool

    Replay

    Gets or sets the underlying replay that is currently used for playback. Setting this to a new value will cause playback to be re-started.

    Declaration
    public Replay Replay { get; set; }
    Property Value
    Type Description
    Replay

    Route

    Gets or sets the current route set in the replay.

    Declaration
    public override IRoute Route { get; protected set; }
    Property Value
    Type Description
    IRoute
    Overrides
    StateReceiverBackend.Route

    SelectedSensor

    Declaration
    public string SelectedSensor { get; }
    Property Value
    Type Description
    string

    TravelInformationState

    Gets the travel information based on the current position along the Route.

    Declaration
    public override TravelInformationState TravelInformationState { get; }
    Property Value
    Type Description
    TravelInformationState
    Overrides
    StateReceiverBackend.TravelInformationState

    VehicleSensorState

    Gets or sets the most recently received state.

    This may be updated from worker threads, so when using the value in conditionals it is recommended to store the value in a local variable.

    Declaration
    public override VehicleSensorState VehicleSensorState { get; protected set; }
    Property Value
    Type Description
    VehicleSensorState
    Overrides
    StateReceiverBackend.VehicleSensorState

    Methods

    Connect()

    Declaration
    public void Connect()

    Disable()

    Declaration
    public override void Disable()
    Overrides
    StateReceiverBackend.Disable()

    Disconnect()

    Declaration
    public void Disconnect()

    Enable()

    Declaration
    public override void Enable()
    Overrides
    StateReceiverBackend.Enable()

    OnApplicationResume()

    Declaration
    public override void OnApplicationResume()
    Overrides
    StateReceiverBackend.OnApplicationResume()

    OnDestroy()

    Declaration
    protected override void OnDestroy()
    Overrides
    StateReceiverBackend.OnDestroy()

    Pair()

    Initiates the pairing process for the selected sensor. This should typically be called after the PairingRequired event is fired and the user has confirmed that the device is in pairing mode.

    Declaration
    public void Pair()

    ScanSensors()

    Declaration
    public void ScanSensors()

    Seek(float)

    Declaration
    public void Seek(float deltaInSeconds)
    Parameters
    Type Name Description
    float deltaInSeconds

    Seek(TimeSpan)

    Tries to seek by the specified amount of seconds. Advances playback by the specified amount of time if the specified number is positive, rewinds playback for negative values. This will fire OnVehicleLocalizationReset(). Note that this will cause the player position to interpolate towards the position after the seek. Also note that this does not cause generation state to be re-evaluated. For content generation, a seek is originally just a potentially large jump in player position. In particular when rewinding it is strongly suggested to manually stop and restart generation to avoid unexpected results.

    Declaration
    public void Seek(TimeSpan delta)
    Parameters
    Type Name Description
    TimeSpan delta

    The time delta to apply, in seconds.

    SelectSensor(string)

    Declaration
    public void SelectSensor(string sensorName)
    Parameters
    Type Name Description
    string sensorName

    Update()

    Declaration
    public override void Update()
    Overrides
    StateReceiverBackend.Update()

    Events

    PairingRequired

    Occurs when the selected sensor requires pairing before a connection can be established. The developer can hook into this callback to show a UI prompt instructing the user to put the device in pairing mode before calling Pair().

    Declaration
    public event System.Action PairingRequired
    Event Type
    Type Description
    Action

    Implements

    INotifyPropertyChanged
    ISensorSelection
    INotifyPropertyChanged
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