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    Class PermittedAreaSpawnerNode

    The base class to create objects, based on some conditions.

    Inheritance
    object
    Node
    Node<SpawnerNode>
    SpawnerNode
    PermittedAreaSpawnerNode
    Implements
    IPipelineNode
    Inherited Members
    SpawnerNode.Extents
    SpawnerNode.GeneratePipelineWorker()
    SpawnerNode.IsUnconstrained
    SpawnerNode.CellSize
    Node<SpawnerNode>.Output
    Node<SpawnerNode>.GetValue(NodePort)
    Node.Awake()
    Node.IsPortOptional(NodePort)
    Node.GetNodeCategoryType()
    Node.XNodePrettyName(Type)
    Node.TraverseSubGraph()
    Node.CallRecursive(Action<Node>, ISet<Node>)
    Node.ForEachOutput<T>(Action<T>)
    Node.GetInputSourcePorts(string)
    Node.GetOutputSinkPorts(string)
    Namespace: Holoride.ElasticSDK.Graph.Spawners
    Assembly: Holoride.ElasticSDK.Runtime.dll
    Syntax
    public abstract class PermittedAreaSpawnerNode : SpawnerNode, IPipelineNode

    Fields

    Heightmap

    The map that defines the height of the spawned object.

    Declaration
    [Node.InputAttribute]
    protected MapNode Heightmap
    Field Value
    Type Description
    MapNode

    PermittedAreaThreshold

    Spawn candidates at PermittedArea values below this threshold are discarded and will not get spawned.

    Declaration
    protected float PermittedAreaThreshold
    Field Value
    Type Description
    float

    Implements

    IPipelineNode
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